Showing posts with label Lords Of Uberdark. Show all posts
Showing posts with label Lords Of Uberdark. Show all posts

Tuesday, August 9, 2011

Lords of Uberdark: Alpha 34 Initial Impressions

Lords of Uberdark made its Kickstarter goal and the first public alpha client was released to all and sundry. This is a very bare-bones alpha client, missing even some of the features in the original video demonstration. There are still some major issues with collision detection (falling through the terrain, etc.) as well as assorted jittering issues and other minor complaints.

All in all though I think this is a worthy demonstration of potential. If development continues I think all of the current problems can be fixed and new features can be added (or re-added) as time goes on. The graphics are decent enough for a game at this state, but I expect they will improve. I do suspect the world will look much better once trees are added and things like improved fluids & water are worked on.

As of this post I have created a number of YouTube videos for Lords of Uberdark. I will be uploading more as time goes on. Not sure how many more test & concept videos I will do for the Alpha 34 version at this time. It has been said that about two to three weeks may pass between Alpha versions.


Friday, August 5, 2011

Lords of Uberdark: 59 hours and $4,922 to go!

The latest surge of pledges for the Kickstarter goal has pushed it much closer to completion. Over a thousand people have pledged (1,075 as of this post) for a current total of $15,078. Very impressive turn out so far. As a little fun with numbers, if every person who had pledged 10$ had instead pledged 25$ the goal would have long since been met.

If the rate of pledges keeps up (and some folk up their current pledges as the trend seems to be) then I think the goal may well be met before the time is up. As Aaron has said: "Funding will help me to spend less time on work-work and more time on game-work, which will translate into a quicker release and better end product.  May also hire an assistant, but we'll see..."

The project will still get worked on if the funding goal is not met, however it will take longer than if Aaron Bishop had seed money to cover his expenses while working on Uberdark.

If you have not done so already, pledge a few bucks to get this project Kickstarted! Remember it is possible to change your pledge after you have made one, all you have to do is click on the Manage your Pledge button on the site.
Link: http://www.kickstarter.com/projects/901026204/lords-of-uberdark-3d-voxel-based-mining-building-g

Thursday, August 4, 2011

Lords of Uberdark: 3 days and $6,773.00 to go!

Wow. There was a huge surge in pledges for Lords of Uberdark. I think Word of Mouth is starting to have a bigger effect. It would be very cool if the project could reach its goal.

As things currently stand (as of this post) there is only $6,773.00 to go. If measured at only $10.00 per person that would mean only 678 more people would have to pledge a minimum of $10. A very worthy effort in order to see this project meet its initial funding goal.
The Kickstarter page is here: click me

The official website is: www.lordsofuberdark.com

Arron Bishop, the guy behind Lords of Uberdark, has made some games before. Namely SoulFu (Secret of Ultimate Legendary Fantasy Unleashed).
Arron Bishop Games website: www.aaronbishopgames.com

I really hope this project can reach the funding goal. Only a few more days left, but it might just make it!

Wednesday, July 27, 2011

Lords of Uberdark: 11 days and $14,805 to go

Despite the excitement some folks (myself included) had at seeing the tech-demo for Lords of Uberdark, it looks like this project may not meet its Kickstarter goal. With only eleven days left, only about 1/4th the necessary funds have been collected.

If the goal is met, the development of the game will be (you guessed it) Kickstarted. Anyone who pledges at least $10 will receive a registered copy of the game. As of this blog entry 1481 more people would have to pledge $10 each to meet the goal.

If the goal is not met, it does not mean that development would cease. However if the $20,000.00 project goal is not met, development is likely to be extended and take longer. Why? Independant developers, unless they have a success or two under their belt already, have to work at a normal job while tinkering away at projects like these.

In Aaron Bishop's own words: "Funding will help me to spend less time on work-work and more time on game-work, which will translate into a quicker release and better end product."

Check it out: http://www.kickstarter.com/projects/901026204/lords-of-uberdark-3d-voxel-based-mining-building-g

Friday, July 22, 2011

Lords of Uberdark Update #1: Dwarf Types, Airships & Gore

Click here for the link to the update on the Kickstarter page.

In this first update for Lords of Uberdark, Arron Bishop explains the purpose behind some of the Dwarf sketches we have seen on the official site. Apparently these little dudes are representations of some potential classes in-game, things like Archers, Masons, Mechanics, Blacksmiths and Sailors. As the update is a little vague, it is hard to determine whether these are meant to be player classes, or various types of helpful NPCs.

Personally I hope it is the second of those two possibilities. Helper NPCs would be a lot of fun IMO for both single-player as well as multiplayer. I guess it really depends how populated and large the world is meant to be.

Airships. As a longtime fan of Spelljammer, Skies of Arcadia and other similar games, this is a feature I do want to see. Hopefully when (if) it is implemented it will be done well. I wonder how large ships will be as well. Vessels capable of holding multiple NPCs as well as players would be ideal.

Anyways there is still a lot unknown about this game, as well as a lot of development yet to do. Hopefully the project will be able to make the Kickstarter goal so that Aaron Bishop will be able to dedicate some good time to it sooner rather than later. Support independent developers!

Here are some relevant links.

Official Website: http://www.lordsofuberdark.com
Kickstarter Page: http://www.kickstarter.com/projects/901026204/lords-of-uberdark-3d-voxel-based-mining-building-g
YouTube Account: http://www.youtube.com/user/aaronbishopgames
Twitter: http://twitter.com/#!/AaronBishopGame

Wednesday, July 20, 2011

Help Kickstart Lords of Uberdark: 18 Days Left


Seriously. This game looks like it is going to be awesome. If you have not done so already, check out the following links.

Official Website: http://www.lordsofuberdark.com

First official video: http://www.youtube.com/watch?v=w9-lJzFZ72I

Kickstarter Page: http://www.kickstarter.com/projects/901026204/lords-of-uberdark-3d-voxel-based-mining-building-g

As of this post, the Kickstarter effort has reached $3,487 of $20,000.

If 1,652 more people pledge $10 each, the project will meet its goal. There are only 18 days left to try and meet this goal, so check it out!

Tuesday, July 19, 2011

Lords Of Uberdark: Looks Awesome

A new awesome Indie game is on the horizon named, at least for the moment, Lords Of Uberdark. It is a voxel-based game in a vein similar to Minecraft. Currently in pre-alpha, though there is a nice list of planned features.

The developer,  Aaron Bishop, is using Kickstarter to raise up some initial funding to get the game created. This is a very worthy investment in my opinion for anyone who would like to see the project sooner rather than later.
The Link: click me

There is also a tech-demo grade, pre-alpha video to demonstrate the basic principles behind the game.

   If you like the looks of this project, spread the word. If you have a few bucks to spare, head to the Kickstarter page and pledge! Let's try to make this game happen!