Lords of Uberdark made its Kickstarter goal and the first public alpha client was released to all and sundry. This is a very bare-bones alpha client, missing even some of the features in the original video demonstration. There are still some major issues with collision detection (falling through the terrain, etc.) as well as assorted jittering issues and other minor complaints.
All in all though I think this is a worthy demonstration of potential. If development continues I think all of the current problems can be fixed and new features can be added (or re-added) as time goes on. The graphics are decent enough for a game at this state, but I expect they will improve. I do suspect the world will look much better once trees are added and things like improved fluids & water are worked on.
As of this post I have created a number of YouTube videos for Lords of Uberdark. I will be uploading more as time goes on. Not sure how many more test & concept videos I will do for the Alpha 34 version at this time. It has been said that about two to three weeks may pass between Alpha versions.